Wrath of Kalvis - Special Rules
It came to pass on Turn 274 of Wilderness Justice that Kalvis wreaked his wrath upon the world. Kalvis had been forced out of the Secret Alliance at the hands of the Mongoose League and an alliance unjustly known as The Incompetents. Returning to the world, he stood apart and grew stronger as the Secret Alliance ground their enemies downward. Surprising nearly everyone, who had thought he would remain neutral, he suddenly rejoined the Secret Alliance of Acanthopis and Hermis, who appeared close to victory already, and ensured the dominance of the SA. A long period of peace ensued, but centuries later, new Leaders emerged...
This universe is played using the standard rules in the Leaders' Guide, EXCEPT:
- Single-Alliance Victory, 100 turn limit: This Universe will only be restarted through an Alliance Victory (no New-Era voting). See the Leader's Guide for the Alliance Victory rules. However, if there is no victorious alliance by Turn 100, the largest alliance (by regions) will be given due honors by default.
- Maximum Alliance Size: Alliances must be declared publicly and must be at most2 nations in size.
- Permanent Alliances: Once a Nation becomes a member of an Alliance, that membership must be made public, and it is permanent. Nations who restart must remain part of their previous alliance. (Leaders who die, wait a few turns, and start over with a new identity are allowed to have their new identity.) Nations may not withdraw from an alliance unless the Alliance has only one member.
- Moderator Super-Privilege: These rules will be enforced as interpreted by the Moderator, and may be modified by the Moderator at any time at the Moderator's discretion.
- Announcements Only: Diplomacy is limited to public communications using the synchronized Announcement system. NO PRIVATE DIPLOMATIC MESSAGES!
- May the Best Leader Win!