====================================================================== PE-WJ-Diplo [Acanthopis]: The End is Near Date:Sun, 23 Apr 2006 11:05:07 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== We'll be sorry to see you go, Professor. Though you've been tasty of late. I'm sure I'll soon be tasty to others. I just wanted to support Professor's comment about the rule of who can "start the clock". It has never made any sense to me that anyone except the players can choose when to do so. If the moderator has to do it, then it means that he has to watch every game and do the calculations when time gets close, or run the risk of having the rule enforced unevenly. Also, as others have said, if the clock starts when you first reach the threshold, then nobody will be strong enough to hold it for five turns, I'm thinking. I have used the current rule to my advantage, of course, because I believe that in a game the rules are what they are, regardless of what you think about them (imagine honorably refusing to ever take someone "en passant" in chess because you think it seems dumb). Still, I would very much like to see it change. Are there any players who would not? It would make so much sense for an alliance to be required to make an official announcement saying "We're ready to win now". Obviously, other people could point out that the victory conditions have been reached as a way of trying to stop the alliance from getting any bigger, but only the alliance's statement would start the end of the game coming. My two cents. -- Acanthopis ====================================================================== PE-WJ-Diplo [apeloverage]: rule idea Date:Tue, 25 Apr 2006 13:07:07 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== Hi everyone, This is an idea for an extra rule I've had - please give feedback. Revolutions: Any player can choose to try and incite a revolution in an area they don't control (whether nuetral or controlled by another player). The area must be one you can see on your map. If you try and incite a revolution, you can't do any exploring or moving of troops on the same turn. You can try and increase production and/or create an internal link, and your production works as normal. Revolutions are resolved before movement of troops, but after production. For each attempt to incite a revolution, the system generates two random numbers between 0 & 50 (eg). It compares these numbers to the number of troops in the area. If both numbers are over the number of troops: the revolution is successful. The number of troops in the area is a random number between 0 and x, where x is the number there now. The production is similarly changed. These changes take effect after all attempted revolutions are resolved. If one number is over: the area doesn't change hands, but any exploration or troop movements out of the area, or attempts to create internal links involving this area, do not take effect. Troop movements into the area still work. If neither number is over: the attempted revolution has no effect. If more than one player successfully attempts a revolution in the same area, that area becomes nuetral, and the number of troops and production are changed only once. Thanks, James (apeloverage) ====================================================================== PE-WJ-Diplo [Arizona]: Revolution! Date:Wed, 26 Apr 2006 14:51:23 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== James (apeloverage) - why you call this feature revolution? It's a pure sabotage. If you know Perl or Python - then offer your help to Bob and who knows, may be one day we will have this interesting feature and may be some others. A.