Webs of Power: Time Vortex - International News for Turn 171

From the NewsWire:

From the Grapevine:

  • Explorers loyal to Red Claw have connected to a region belonging to Anachronism!
  • Invasion! There are reports that a massive force loyal to Temujin invaded Anachronism at Samarkand! The defenders were hopelessly outnumbered!
    ... the victorious attackers take control of the region's 7 production!

  • Invasion! There are reports that a massive force loyal to Anachronism invaded Temujin at Dang! The defenders were hopelessly outnumbered!
    ... the victorious attackers take control of the region's 4 production!

  • Invasion! There are reports that a massive force loyal to Anachronism invaded Red Claw at Neasden! The overmatched defenders fought bravely!
    ... the victorious attackers take control of the region's 11 production!

  • Invasion! There are reports that a massive force loyal to Anachronism invaded Red Claw at Unenlagia! The defenders were hopelessly outnumbered!
    ... the victorious attackers take control of the region's 8 production!

  • Region Disconnect: The connection between Ping and Mee has broken. The connection has been permanently damaged and must be rebuilt.
  • Region Disconnect: The connection between Ping and Soh has broken. The connection has been permanently damaged and must be rebuilt.
  • W.P. Census Report: The Universe now contains a total of 78 regions controlled by a total of 4 Leaders. 62 of these regions belong to the 3 Leaders controlling Major (i.e. interconnected) nations.

  • Region Crises Expected: The Major nations in the Universe have grown larger than the sustainable equilibrium. There are likely to be more Region Crises next turn.

    The next update is scheduled for Wednesday at 08:00 U.S. Pacific Time.

    The Leading Leaders on Turn 171

    (To be listed this turn, a Leader must control 1 or more Regions and be among the top 4 Leaders for a given stat.)

    Most
    Regions
    Most
    Units
    Most
    Production
    Best Regions
    (Prod./Region)
    Best Defenses
    (Units/Region)
    Maxing Out
    (Units/Prod.)
    1.Anachronism 26
    2.Temujin 20
    3.Red Claw 16
    4.John 7
    1.Anachronism 1158
    2.Red Claw 774
    3.Temujin 761
    4.John 165
    1.Anachronism 170
    2.Red Claw 93
    3.Temujin 89
    4.John 21
    1.Anachronism 6.5
    2.Red Claw 5.8
    3.Temujin 4.5
    4.John 3.0
    1.Red Claw 48.4
    2.Anachronism 44.5
    3.Temujin 38.0
    4.John 23.6
    1.Temujin 8.6
    2.Red Claw 8.3
    3.John 7.9
    4.Anachronism 6.8

    Strategic Status Summary for Turn 171

    Units and Production

    LeaderNationRegionsUnitsIndustryTradeTot. ProductionProd/RegionUnits/RegionUnits/Prod
    AnachronismAnachronismia26  1158  102  68  170   6.5   44.5   6.8  
    JohnFog of War7  165  16  5  21   3.0   23.6   7.9  
    Red ClawDromaeosauridaen Empire16  774  56  37  93   5.8   48.4   8.3  
    TemujinMongolia20  761  59  30  89   4.5   38.0   8.6  

    Connections, Borders and Links

    LeaderNationRegionsNeighboring
    Nations
    Established
    Borders
    Internal
    Links
    Borders
    per Region
    Links
    per Region
    AnachronismAnachronismia26  3  29  46   1.12   1.77  
    JohnFog of War7  0  0  14   0.00   2.00  
    Red ClawDromaeosauridaen Empire16  3  23  26   1.44   1.62  
    TemujinMongolia20  3  17  34   0.85   1.70  


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