====================================================================== PE-RA-Announce [Moderator]: Proposed New Alliance Rules Date:Fri, 05 Dec 2003 06:40:30 +0000 Announcement from the Moderator to All Leaders: Thanks to the Leaders who have sent me ideas for bringing this game in closer alignment with the intent of the original rules. Here is a draft proposal for new rules. The final version will take effect on the Turn 36 update unless I see persuasive reasons to do something different: (Change 1): There will be a minimum of 5 Alliances. All Leaders will become members of an Alliance. Leaders have until Turn 39 to choose their Alliance partner and declare their Alliance membership per the rules. All Leaders which are not declared members of an Alliance on Turn 39 will be assigned to an Alliance by the Moderator for Turn 40. (Change 2): New Leaders will be assigned by the Moderator to an Alliance when their nation grows to at least 8 regions in size (preferences are welcome but may not be honored). (Change 3): In the spirit of fun play, all Leaders should adapt their characters and roleplaying to align with and support the Alliance they are in. (Change 4): Leaders who resign/restart may be assigned to an Alliance different from the one they were previously in, and will be limited to 50 units to start with (slow start penalty for restarting). (Change 5): Alliance members may transfer units to other Alliance members, but not to non-members. Units which are thus transferred are subject to confiscation by the Moderator plus a penalty of 10 percent of both nations' remaining units. (Change 6): Alliance members may communicate privately with other Alliance members, but not with non-members. All communication with non-members must be conducted using the in-game public announcement system. Please send comments! -- Power's Edge, http://www.powersedge.net/ P.S. If you are no longer playing, please use the Resign button in your newspaper to resign. After your resignation goes through, you will no longer receive these messages. ====================================================================== PE-RA-Diplo [Little Gamers]: I disagree Date:Fri, 05 Dec 2003 13:00:34 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== While I voiced concern over the possible alliance match-ups, I think pushing small alliances at this point will only have the same large alliances working in smaller groups for troop transfer. I think the objectives will remain the same. Additionally, by this time, the larger alliances would have already shared enough information that they are in contact with each other outside of game channels. Restricting messages between alliances will only make it so most communications will use the back channel and the segmented alliances will still be working in sync. I think the suggested ruleset is definitely something to pursue, but it would need to be in place prior to the game's beginning so there would be no confusion or leaked info from prior contact. I think a modification in rules may be justified, but I feel this is an extreme change to introduce at this point in time. Just my 2 Cents, Little Gamers ====================================================================== PE-RA-Diplo [Asterix]: to moderator's HQ Date:Fri, 05 Dec 2003 16:30:07 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== What about the nations those would be under 8 regions limit on turn 39, how the could join the alliance later? Is it possible for them to chose the alliance they want? Asterix ====================================================================== PE-RA-Diplo [HAL 10000]: New Rules Date:Sat, 06 Dec 2003 00:23:15 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== 0014182003120606001418200312060600141820031206060014182003120606 The HAL 10000 system would like to say that all though it likes a nice orderly system, most humans would consider these rules as too restrictive and quite a departure from the original rules. So the HAL 10000 system and all of it's loyal crew members would like to go on record as opposing these new rules. A counter proposal is still being war tested at this time with an expected finish date of 50 hours. 0014182003120606001418200312060600141820031206060014182003120606 ====================================================================== PE-RA-Announce [Moderator]: Discussion Time (RA Suspended) Date:Sat, 06 Dec 2003 04:48:51 +0000 Announcement from the Moderator to All Leaders: It sounds like several folks think my attempt to right the ship will just cause it to sink faster! I want to have more time for everyone to discuss where the Universe should be going and how we ought to get it there, without the pressure of having to reconcile good ideas with an evolving situation. (I'm tired, so I'm not coherent, I'm sorry.) Bottom line: I've suspended the game until we have a chance to reach a consensus on the revised rules. One possibility is that we simply let this Universe continue as-is, scrap the rules that weren't working, and start a new Universe with the revised rules (so as not to interfere what is in fact an interesting Universe even though it's not the one some of us thought was being set up). If we don't reach a consensus on what to do with the existing universe by the end of the holiday break (early January), that's what I will do in any case. -- Power's Edge, http://www.powersedge.net/ P.S. If you are no longer playing, please use the Resign button in your newspaper to resign. After your resignation goes through, you will no longer receive these messages. ====================================================================== PE-RA-Diplo [HAL 10000]: The Rule That I Would Change Date:Sat, 06 Dec 2003 05:29:50 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== I only see the need for one rule change: (4) Maximum Size: Alliances may only add new members if the enlarged alliance does not contain more than 1/6 of the nations in the universe. to (4') Maximum Size: Alliances may only have 1/4 of the total of nations in the universe at the particular time of creation or enlargement. This would also serve as an incentive to join an alliance early on before nations start getting eliminated and therefore drive down the alliance maximum size. Once the first alliance comes on-line, then everyone will want to get in an alliance eventually. If not, an actual incentive for being in an alliance can be added. Something like .. less attrition, or more attrition for slackards outside of alliances after turn X. Yeah, I like the sound of that. The carrot usually works better than a stick. Trying to put the genie back in the bottle by throttling back cross alliance communication seems like a lost cause and against the free form nature of the game itself. I may have spent too much time parsing the previous president's speeches for eight years, but I don't see where the rule actually rules out large alliances from forming initially. The rule states limitations on adding members but not an alliance formation limitation. Then again, what's the meaning of "is"? ====================================================================== PE-RA-Diplo [-xXx-]: My thoughts on the rules Date:Sat, 06 Dec 2003 06:10:51 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== I like the new rules ideas that Bob has come up with but I think they're a bit drastic to implement at this stage of the RA world. I think a new world with these rules in place from the beginning would be cool. I would suggest that we keep RA running as it's really turned into an interesting environment. I like HAL's suggestion that we change the current RA rules to say 1/4 the amount of leaders in the world instead of 1/6 for alliance sizes. I say we just stick with the rules we have for RA with that one minor change and let it roll. I also suggest that a new world be created at some point in the future using these new rules proposed by Bob. There's my 2 cents. ====================================================================== PE-RA-Diplo [HAL 10000]: An Enhanced Rule 4 Date:Sat, 06 Dec 2003 15:17:57 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== The HAL 10000 simulations are starting to show that a further elaboration of the rule may be needed. First, what happens when all 16 or 20 leaders are firmly ensconced in an alliance and a new leader pops in? Second, when an entire alliance is destroyed and one or two other alliances are damaged, how are new leaders affected? For example, let's say an even 4 alliance universe is formed and two start warring. One alliance gets eliminated entirely and the other looses half their members. Let's say the maximum drops in half but two alliances are still at full strength. This may not be a problem for existing leaders (my opinion also), but new leaders would be forced into smaller alliances. One may want to lock in the maximum alliance size at it's peak (or present top), whatever that may be. Then new members could back fill damaged alliances and give them some hope of returning to prominence. One alternative that I would not enforce is reshuffling. Even mildly restrictive rules can be a bear. And forced shuffling of leaders will only serve to make leaders think twice about sharing information. It's a tangled web we weave, when first, we practice to restrict. ====================================================================== PE-RA-Diplo [Mr. Big]: Turn 35 Date:Mon, 08 Dec 2003 04:02:55 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== guys did I miss something, I did not see turn 35 yet. Thanks Mr. Big ====================================================================== PE-RA-Announce [Moderator]: 2nd Rules Proposal Date:Wed, 10 Dec 2003 05:53:51 +0000 Announcement from the Moderator to All Leaders: Thanks again for the latest round of comments. Below is a less-drastic proposal that I think salvages much of the intent of the earlier rules, without some of the drawbacks of the earlier proposal that triggered many objections. (Change 1, replaces the original Rule 4): Maximum Size: The maximum size of an alliance is the largest of (a) 4 nations, (b) 1/5 of the nations in the game, or (c) the alliance's current size (for existing alliances in a shrinking universe). (Change 2, new rule): This universe is about Rival Alliances, and therefore all Leaders of mature, full-size nations (those with at least 10 regions) are expected to become members of an Alliance of their choosing. Leaders owning 10 or more regions according to the Turn 36 newspaper have until the update which sends out the Turn 40 newspaper to choose Alliance partner(s) and declare their Alliance membership per the rules, or else to choose to remain permanently Non-Aligned (see below). (Change 3, new rule): After Turn 36, once a nation reaches 10 regions in size, it has 5 turns to either (a) be publicly invited to join an existing alliance, publicly accept the invitation, modify its name, and thus join the alliance, (b) start a new Alliance, or (c) decide to remain permanently Non-Aligned (see below). (Change 4, new rule): Rather than joining an Alliance, a Leader may choose NEVER to become a member of an alliance. The Leader's nation will instead become a permanent member of the Non-Aligned Nations. The Non-Aligned Nations are all independent (NOT an alliance), and thus not eligible for an Alliance victory. To join this group, a Leader simply adds "NA" to the end of his/her nation's name. Please send comments! -- Power's Edge, http://www.powersedge.net/ ====================================================================== PE-RA-Diplo [Asterix]: to moderator's HQ Date:Wed, 10 Dec 2003 07:34:28 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== 3 small questions to moderator 1) What is the reason to became NA nation? How can it be helpful for the nation in your oppinion? 2) If several formally NA nations fighting against common enemy (separate nation or alliance), when does it mean they formed some kind of 'alliance' against that enemy and broke their NA obligations? Does it mean NA nation couldn't take part in most military campaigns? 3) If no, then what is the criterion of alliance membership besides dull name changing? If I formally remaining 'independant' and will help some nations against other nations, pretend I have my own reason to fight against that particular enemy, then what is the reason to limit alliance membership at all? IMHO the the strict deviding on alliances could succeed in the beginning of the completely new game, not the continuing of long-playing saga as we have here, when some players have predisposition against the others from th eprevious round. Otherwise creeping alliance formation probably is unstopable. Asterix ====================================================================== PE-RA-Diplo [RA-Independents]: Rule explanations/Asterix Date:Wed, 10 Dec 2003 18:15:01 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== Asterix asks: > 1) What is the reason to became NA nation? How can it be helpful for the nation in > your oppinion? My vision is that a Leader would join an alliance if they wanted to take over the universe and win as an alliance. They would join the NA if that doesn't suit their interests in this universe. NA nations can do whatever they like, they just can't ever join an alliance to try to take over the Universe. Recall that this Universe can end in one of two ways: a majority vote to restart (no one "wins"), or an Alliance Victory (one alliance dominates and "wins"). If you want to have a shot at a dominating "win", you need to be in an Alliance. If you have other ambitions, you might perhaps prefer not to be in an Alliance. > 2) If several formally NA nations fighting against common enemy (separate nation > or alliance), when does it mean they formed some kind of 'alliance' against that > enemy and broke their NA obligations? > Does it mean NA nation couldn't take part in most military campaigns? No, and No. NA nations can do whatever they like, but they don't get any of the benefits of being in an Alliance. > 3) If no, then what is the criterion of alliance membership besides dull name > changing? The other nations in the Alliance have to invite you, and then you have a shot at being a part of the winning team. > If I formally remaining 'independant' and will help some nations against other > nations, pretend I have my own reason to fight against that particular enemy, then > what is the reason to limit alliance membership at all? If you do that, then you might prevent someone else from winning, but you'd never be able to win yourself. > IMHO the the strict deviding on alliances could succeed in the beginning of the > completely new game, not the continuing of long-playing saga as we have here, > when some players have predisposition against the others from th eprevious round. > Otherwise creeping alliance formation probably is unstopable. I adusted the alliance size rule to fit the wishes expressed by the Leaders who are currently out there. My intent is that the new Alliance rules will guide (but not stop) the "creeping alliance formation" by forcing everyone to make their choice in a few more turns. If you think it through, there's a clear distinction between the two paths: Alliance and Non-Aligned. Alliance members give up some freedom in exchange for team membership, and get a shot at the big victory title. Non-Aligned nations remain free agents and can do what they please, but lose the chance of taking over the universe. Sooner or later, one alliance will control enough regions that the rest of the universe will have to decide whether to fight them or let them win. I don't think this is particularly different from the actual situation that we have right now, but it provides some formal rules for how it will work. The Moderator ====================================================================== PE-RA-Diplo [HAL 10000]: Rule Clarification Date:Wed, 10 Dec 2003 20:52:14 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== The HAL 10000 system can live with the new rule changes. HAL would like a clarification on a portion of the new rule number 4 (change 1), specifically the 1/5 (b) portion of the rule. Would it be safe to assume if there were 21 nations, this would calculate to a 5-nation maximum. This would prevent the odd man out situation. ====================================================================== PE-RA-Diplo [Watchers II]: New Rules Okay here Date:Thu, 11 Dec 2003 05:05:22 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== The Watchers think the new rules will be interesting to see! When is the next update, again? ====================================================================== PE-RA-Announce [Moderator]: Next Update: Saturday Date:Fri, 12 Dec 2003 06:03:58 +0000 Announcement from the Moderator to All Leaders: All the responses I've received have been positive, so we'll adopt the 2nd proposed rules changes! The universe will start moving again on Saturday. If you didn't submit your moves yet, you still have 2 days! I'll update the official rules on the web site as soon as I can (but with the holidays it may be a while). -- Power's Edge, http://www.powersedge.net/ P.S. It's possible that we'll get into a situation where the rules as laid out don't work well again (as in the hypothetical case suggested by HAL 10000). But let's see how things go and fix those problems only as they arise. Many thanks again to Little Gamers for bringing the current issue to everyone's attention! ====================================================================== PE-RA-Diplo [Little Gamers]: Death Warrant Date:Fri, 12 Dec 2003 13:42:55 +0000 To reply, log in at http://www.powersedge.net/?Page=Login or use your newspaper form. Direct email replies do not go to the sender. (This is intended to protect the privacy of other players.) ====================================================================== The Bob just signed my death warrant- -Little Gamers watch as the pseudo-allied nations, pissed off at divine intervention, set their sites on his formidable, yet small, LAN network defenses and launch their monstrous revenge attacks in motion- Seriously though, my announcement then was just an attempt to get the involved partes to step up and be official about their loyalties. I hope the new rules work better for all involved and I apologize for triggering such a long delay in the game. All Hail The Bob! 'Tis Bob We Hail! -Little Gamers